Fast-forward the day โ handy once the week's plan is set.
Background music and sound effects toggle independently; Mute silences both.
A gamepad is connected โ Bluetooth or wired. The game stays fully keyboard-playable too.
More ways to make the practice yours โ coming in a future update.
The red sweep locks each slot as it passes โ anything it crosses fires. Place ahead of it; each day runs a little faster than the last.
Drag the ๐ end-of-day line (bottom) and the โ๏ธ morning-start line (top) to bracket your working hours for the whole week. Sessions can't be booked outside them, and a shorter day means less fatigue โ at the cost of fewer billable slots.
Hover a future weekday and click its ๐ด Day off? pill to take a day off: no bookings that day, but you recharge and your energy drains slower for the rest of this week and all of next. Take too many and you'll miss quota.
Hit quota by Friday and the weekend is yours. Weekend work is honored but costs โ20โก Sat / โ25โก Sun off next week's starting energy.
The workday wears you down, sessions drain more, and ๐ฅ fatigue-zone days drain fastest. Monday before noon is a gentle warm-up. Hit 0 and you burn out โ week over.
Breaks +15โก, lunches +30โก, and every night restores +50โก.
Back-to-back sessions chain a combo worth +25 score per link. Breaks and lunches keep the chain alive โ gaps and ๐ป no-shows break it.
A day with a break and 2+ sessions earns the Balanced Day +100.
Every session held builds rep; clients who give up waiting cost it. Higher rep means requests arrive faster.
๐ Intro calls are free but can convert into paying clients โ and some self-book straight into an open future slot. ๐ VIPs pay 1.5ร and drain extra energy. Watch for overnight ๐คง cancellations and ๐ป no-shows in later weeks.
๐ Recurring clients rebook the same slot for weeks once you hold the session. ๐ Two-a-day clients want a morning and an afternoon that day. And from week 4, random emergencies (๐ ๐ต ๐ค) seize a slot or drain energy โ you can't cancel them, but a ๐ด day off keeps them away.
๐ฅ Requests still waiting when you clear a week carry over to the next โ handy, but a big backlog can back up your queue and cost rep if clients give up.
Loyalty badges track each client across a run: ๐ฑ New โ ๐ค Returning (2+ held) โ ๐ Loyal (4+). A no-show or a client who gives up waiting flags them โ ๏ธ At-risk.
Double-click a card to flip it to โ Accept ยท โ Deny ยท โ๏ธ Refer Out (double-click again to flip back). Doing nothing already means accept โ the card stays placeable.
โ Deny turns the request away โ it costs score by loyalty (๐ Loyal stings most, ๐ค Returning less, ๐ฑ New / โ ๏ธ At-risk are free to decline), and denying a loyal regular also hurts your rep. โ๏ธ Refer Out sends them to a colleague โ you keep just a 10% commission but earn a goodwill score bonus and the referral lifts your rep.
๐ Notes Backlog fills as you complete sessions โ heavier, more complex ones pile up more documentation. Place ๐ Admin blocks (unlimited, press A, 30 min by default) to burn it down: the backlog drains in real time as the sweep crosses them. Drag an admin block's bottom edge to resize it, or its right edge across days like a break โ the cursor changes at each edge.
Drag any future block by its body to move it to another open future slot (the cursor turns to a move cross); double-click a block to cancel it.
Leave notes unresolved at day's end and they carry over: tomorrow opens with admin time auto-booked into your open slots (fewer billable sessions), and each day you let them pile up compounds a score penalty. Clear the backlog to reset it.
โ Break, ๐ฑ Lunch and ๐ Admin are always on hand. Your other tool buttons are power-up slots โ a Game Power-up locked in for the run, plus two level slots that fill as you clear weeks โ holding whatever you've equipped.
Slots can be placeable (drop a block, e.g. ๐ฃ Marketing, ๐ง Focus, ๐น Happy Hour), instant (a press with weekly charges, e.g. โช Time Travel, ๐ค AI Scheduler), or passive (always-on buffs like ๐ฐ Rich Clients). Each levels 1โ5, ~10% better per level.
Press โถ Play to begin a fresh run โ first pick a Game Power-up that's locked in for the whole run. After every week you clear, choose two upgrades for your two level slots โ fill an empty one with a new power-up and/or level one up, growing fast week by week.
The caseload never really ends: clear week 10 and โ Endless keeps the practice going. And it's forgiving โ a missed week just lets you retry, and each retry quietly gets a little gentler, so you'll never be stuck. A run only ends when you choose Exit.
Goodies drift down the calendar during play โ click them before they reach the bottom. Missing one costs nothing.
๐ Apple +15โก energy ยท โฐ Clock freezes time for 10s ยท ๐ Gem doubles your next paid session ยท โญ Star +10 rep ยท ๐ Clover restocks +1 break & +1 lunch.